Thrive360 Wellness App

Thrive360 is a wellness app created to help users stay consistent with their health goals in a simple and motivating way. The app combines habit tracking, daily challenges, progress updates, badges, and positive feedback to make wellness feel less overwhelming.

The goal was to design an app that supports users emotionally and practically. Instead of focusing only on strict health tracking, Thrive360 encourages users to build small habits, stay engaged, and feel proud of their progress.

Project Type: Mobile App Design
Role: UX/UI Designer
Client: University of Baltimore Thesis Project
Year: 2026
Tools: Figma, Adobe Illustrator, Photoshop, ChatGPT

The Problem

Many wellness apps can feel too strict, too clinical, or hard to keep up with. Users often start with good intentions but lose motivation when the experience feels repetitive or overwhelming.

Thrive360 was designed to solve that by making wellness feel more personal, encouraging, and rewarding.

My Role

I led the UX and UI design for the app. My work included research, user flow planning, wireframing, visual design, prototyping, branding, and refining the overall user experience.

I focused on making the app easy to use while keeping the design engaging and motivational.

Key Features

  • Personalized onboarding

    Users answer a few simple questions so the app can create a more relevant experience.

  • Daily wellness challenges

    Short tasks help users build better habits one day at a time.

  • Progress tracking

    Users can view their activity, streaks, and completed goals.

  • Badges and rewards

    The app uses small rewards to make progress feel more exciting.

  • Motivational feedback

    Friendly messages help users stay encouraged without feeling judged.

  • Simple dashboard

    The main screen gives users a quick view of their progress, goals, and next steps.

UX Process

The process included:

  • Researching common wellness app patterns

  • Defining the user problem

  • Creating user flows

  • Sketching early screen ideas

  • Designing wireframes

  • Building high-fidelity screens

  • Creating a clickable prototype

  • Refining the UI for clarity and consistency

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