ReelTrack Movie Tracker App

ReelTrack is a mobile movie tracking app designed to help users keep track of movies in a simple and organized way. Users can save movies to a watchlist, mark films as watched, view movie details, and organize their viewing history.

The goal was to create an app that feels easy to use and visually engaging, while giving users a better way to manage their movie interests without relying on scattered notes, screenshots, or memory.

Project Type: Mobile App Design
Role: UX/UI Designer
Client: Academic Project
Year: 2025 or 2026
Tools: Figma
Service: UX/UI Design, App Design, Prototyping, Front-End Development

The Problem

People often hear about movies they want to watch but forget them later. Some users also want a simple way to remember what they watched, what they liked, and what they still plan to see.

ReelTrack solves this by giving users one place to save, track, and manage their movie list.

My Role

I designed the app experience from concept to prototype. I worked on the user flow, screen layout, visual design, and front-end structure.

This project helped me connect UX/UI design with basic front-end development. I focused on making the app clear, useful, and simple enough for users to understand right away.

Key Features

  • Watchlist

    Users can save movies they want to watch later.

  • Watched List

    Users can mark movies as watched and keep a record of what they have already seen.

  • Movie Details

    Each movie can include details like title, year, genre, image, and description.

  • Search and Discovery

    Users can search for movies and find new titles to add.

  • Recent Activity

    The home screen gives users a quick view of recently watched or saved movies.

  • Clean Mobile Interface

    The design uses strong visuals, dark UI styling, and simple cards to make the app feel like an entertainment product.

UX Process

The process included:

  • Researching movie tracking and streaming app patterns

  • Planning the main user flow
    Sketching early screen ideas

  • Designing wireframes

  • Creating high-fidelity screens

  • Building a clickable prototype

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